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Interested in how new applications of technology could support work with serious mental illness (SMI)? For the past three decades, Extended Reality (XR), which includes virtual reality (VR) and augmented reality (AR), has been used to treat a variety of behavioral and mental health conditions. The recent technological advances in immersive technology brought about by mobile and gaming devices are offering more access to XR and potential uses. For example, XR can be used to deliver telehealth, enhance learning and psychotherapy, or change implicit biases/stigma. Embodied VR is a newer form of XR that is being explored and uses avatar body transfer experiences. It may offer many uses in behavioral health such as role-playing opportunities for skills acquisition or help with many problems including maladaptive body image/satisfaction, social skills deficits, avoidance behaviors, chronic pain, and somatic symptoms. Join Dr. Kim Bullock, Stanford Professor, neuropsychiatrist, and clinical XR researcher, for this webinar on the theory, evidence, application, challenges, and potential applications of XR for treating SMI. REGISTER HERE.